![]() ![]() Some models are grouped, but animations and other operations are not attached. Some models are rotated and displaced for convenience. Naming should use concise and easy-to-understand English words as much as possible, examples are as follows:įor whole use All instead of Whole, because the former is more conciseįor eyes use Eyes instead of HeadEyes, because eyes must be in the Head group, no need to emphasize # ③. The group name should be in all capital camel case, and described in standard English words, combined in the form of adjective + name, examples are as follows: **Of course, you don't have to follow these standards, and the model can still be loaded safely. # Because the model naming is extremely confusing, the model naming is unified. The animation files used by it have been designed in a standardized manner, and they only need to be produced according to a specific layout method to be automatically compatible.Īfter running the game, the model standard model and animation files will be automatically generated under the config\yes_steve_model\custom\default folder in the main directory of the game, and you can make secondary modifications and distribution on the basis of them. The main model file of the Yes Steve Model mod must be named main.json. can only use lowercase English characters, numbers, underscore characters. You can choose to place custom model files under the auth or custom folder, and the file structure is as follows:Ĭustom models, animations, and texture files need to be placed in one folder. Three folders are automatically generated under yes_steve_model:Īuth folder: used to place custom models, the custom models in this location must be authorized before they can be used.Ĭache folder: the encrypted model file cache folder that the system automatically obtains from the server.Ĭustom folder: used to place custom models, which can be used without authorization. Yes Steve Model mod uses geckolib as core, so it supports geckolib compatible Bedrock Edition 1.12.0 version model files and Bedrock Edition 1.8.0 version animation files.Īll custom model files are placed in the config\yes_steve_model folder in the main game directory. ③ Model category switching button: You can switch between all models, authorized models and vanilla models (currently only Steve and Alex models) # 2. ![]() ② Textures switching button: For models with multiple textures, click the left and right buttons to switch the model texture. The number in the icon represents the number of textures that the model can switch. If the icon in the upper right corner of the button is red, it means the model is not authorized. ① Model switching button: Click to switch to the corresponding model. When the player waits for more than ten seconds after entering the server for the first time (model synchronization time-consuming), you can use the shortcut key Alt + Y to open the following GUI: No need to write any configuration files!įor client players, it is also extremely simple to use. Simple customization function: The model customization function is extremely simple, you only need to place the model, textures and animation files in a specific folder, and input the reload command in the game to automatically load and synchronize.Vanilla player model modification: Added default Steve and Alex models, both models can automatically call the player skin display. ![]() Model permission function: models can be individually authorized, and only after the OP input command is authorized, a specific model can be used.Encrypted model files: All the models sent to the player client are encrypted binary files, effectively avoiding the problem of model theft!.Automatically synchronize client models: When vanilla players enter the server, the server will automatically synchronize the models to the player's computer.The Yes Steve Model mod takes into account the mod needs of the server community, and adopts many designs suitable for the server environment, including but not limited to: This allows players to customize player models and animations as they wish. ![]() The Yes Steve Model mod is a Minecraft Forge mod that modifies the vanilla player model, using geckolib as the core, using Minecraft Bedrock Edition models and animation files. ![]()
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